Ultimately, until CA get their act together, the most elite formations of the ancient world are going to act like garrison mobs whenever they attack, but this might help. This is largely untested, please check this out, can't guarantee the results right now. Attempted to change some unit spaces to discourage 'mobbing' behaviour whenever melee combat occurs.Ranges now vary between 130-165 for most bows, and up to 190 for longbows. Further increased the range of all bows (proportional to their existing type's range) based upon feedback.Reduced the upkeep cost for Slingers across the board whilst they received some buffs in the original release, they should be considered 'lighter' units than javelin-equipped forces, who have a lot more raw firepower than slingers, albeit with less range and far less ammunition.Also minor buffs to Royal Spartans and Spartan Heroes. Their defence, armour and weapons are identical to those of standard hoplites, however Spartan Hoplites have better melee attack, morale and a bigger charge bonus. They're still recruitment limited, but now are superior hoplites.
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